My nine year old son ran into the kitchen yesterday while I was fixing a snack for us to take back to our game of Minecraft saying he had finally figured out how to make a "logic gate" using redstone. He was jumping up and down, so thrilled with his accomplishment. I wasn't even sure what a logic gate was, nor how to make one. We quickly returned to the game where he proceeded to educate me by building trap after trap for me to trip, and invention after invention to me to use, all using this new skill he figured out. We played for over two hours together, at which point he stopped and said he wanted to see if his friend was available to play out back with him. I stayed at the game for a bit, building, and trying to figure out what he had done ;-)
A good chunk of our days are filled with gaming, and I wouldn't change a moment of it. My son is learning so much, is healthy both physically and emotionally, and truly loves his life. What more could I hope for?! (And, BTW, inviting media into our lives was a stretch for me at first too. I know the fears. I read all the studies. But after a few years of living this life, I also know my fears were unfounded. But as Alexandra and Sandra say...don't go too fast. You'll see more. Enjoy the new landscape!)"
Sandra Dodd's collection of articles and links on the many benefits of video games (a drop in the ocean of great information out there now, but when I first started this page there wasn't so much)
Pam Laricchia, the interviewer, wrote: "... a wonderful conversation with Xander MacSwan. We dive deep into Xander’s passion for video games, including the difference between gaming as part of deschooling and choosing gaming as a passion, the joys of gaming, and things he learned or experienced through gaming that continue to be relevant in his life."
The discussion of video games begins about 20:40. [Before that was about deschooling—also important, and a bit about games.]
"...They were using the scientific method. They'd think of a hypothesis—This boss is really susceptible to fire spells—and then collect evidence to see if the hypothesis was correct. If it wasn't, they'd improve it until it accounted for the observed data.
This led Steinkuehler to a fascinating and provocative conclusion: Videogames are becoming the new hotbed of scientific thinking for kids today.
"Video games are hard,'' said Eric Klopfer, the director of MIT's Education Arcade, which studies and develops educational video games. "People don't like to play easy games, and games have figured out a way to encourage players to persist at solving challenging problems.''
The games aren't just hard - they're adaptively hard. They tend to challenge people right at the edge of their abilities; as players get better and score more points, they move up to more demanding levels of play. This adaptive challenge is "stunningly powerful'' for learning, said John Gabrieli, a neuroscientist at MIT.
Got a son who plays video games all day long? He just might grow up to be a video game designer! That's exactly what happened to my brother, Greg Wondra, now a video game designer with Zindagi Games. That's him above -- with Derek Jeter, cover athlete for 2K7 Major League Baseball. I talked to Greg about life as a video game designer:
The door closes with a squeak and a creak. Oh no! Is it locked? Let’s check… No, thank God, you can open it… So now, another go at getting to the ladder. Maybe through this narrow hallway? … No, it’s a dead end"...
Computer games as liberal arts?
Educators who teach kids to make their own video games are on education's cutting edge.
By David Kirkpatrick, senior editor (Fortune Magazine article)
Steven Johnson has an article in the July 2005 Discover magazine about
the amazing learning that goes in in video games, as well as some
recommendations for good video games. (Johnson is the author of the
book Everything Bad is Good for You, which is apparently debunking
myths about TV, video games, and so on.)
You can read the full article by becoming a Discover.com member for
free and then paying $1.00 for the article.
My favorite moment in the article is when the author is showing his
seven-year-old nephew the SimCity neighborhood that he built. When
the author notes that he's having problem getting a certain area with
factories to come back to life, the boy turns to him and says, "I
think you need to lower your industrial tax rates."
Kat (who's 14) is taking guitar lessons for the first time. Her
teacher was impressed that she could read and play the notes without
looking at the fret bar and wondered how she could do that if she'd
never played before. Kat replied "Three years of playing video
games!" She said he laughed.
An excellent account of Super Smash Bros.' Brawl—one family's experiences on the release night.
"Okay, if you have been living under a rock or something, you may not know that the long-awaited Super Smash Bros.' Brawl for the Wii was released Saturday night at midnight. In this house, it was an Event. Gamestops across the country sponsored tournaments. I signed the boys up for the tournament near us last week, and there was only one other name on the list at the local Gamestop. A tournament of three, I thought. This should go quickly... read more (and there's a link to the game's site there)
"One of my kids sent me a link to a game he is interested in.
"I hadn't heard of it before, but it looks VERY cool, and since I was right there on your site at the time, I wondered if your kids play it. And if they don't, they might want to know about it.
Johnson develops the same argument about video games. Most of the people who denounce video games, he says, haven’t actually played them..."
You Play World of Warcraft? You're Hired! This quote from the article sounds just like unschooling:
Gaming tends to be regarded as a harmless diversion at best, a vile corruptor of youth at worst. But the usual critiques fail to recognize its potential for experiential learning. Unlike education acquired through textbooks, lectures, and classroom instruction, what takes place in massively multiplayer online games is what we call accidental learning. It's learning to be - a natural byproduct of adjusting to a new culture - as opposed to learning about.
Marc Prensky (link supplied by Bob Collier; thanks!) "Marc's new book, "DON'T BOTHER ME, MOM—I'M LEARNING" : How Computer and Video Games Are Preparing Your Kids For Twenty-first Century Success—and How You Can Help! ....."
The MacArthur Foundation board announced Thursday it will fund a $1.1 million grant for a brand new middle- and high school in New York. The curriculum revolves around teaching kids to make video games.
The MacArthur Foundation says video games and the dynamic systems they use will be key to information management in the future.
Heather Chaplin reports on the new idea of gaming literacy. —thanks to Alyse for tthis link
The Guardian had an article in this morning [10/27/04] about how London
University's Institute for Education has found computer/video games
to be good educational tools for children. Here's the site
http://education.guardian.co.uk/schools/story/0,5500,1336802,00.html [Thanks to Schuyler for this, and when/if the link is no longer current, someone please e-mail me.]
August 17, 2002, at the HSC conference in Sacramento, a workshop on video gaming was presented by Dan Vilter, Kathy Ward, and Sandra Dodd (and their special presenters and evidence, Jonathan Ward, Matthew Vilter and Holly Dodd).
Most of this page grew out of that presentation, and the beginning of the gathering of our defense of those who are not afraid of Children who Play Video Games.
One of the best online articles for homeschoolers and parents is Kathy Ward's article on video games. Kathy has eight children, once limited gaming time and access, and decided over the years not to do so anymore. She has a child who compensated for dyslexia and learned to read, with the help of video games. (Sorry that article is temporarily unavailable.)
After hearing part of the tape of the workshop, Marty Dodd and Jeremy Oat rattled off a list of video games with female leads for your consideration, and additions are welcome. (Some have been sent already by other readers and added—thank you!!)
If games are too difficult or you're stuck, there are online sources of information. Also on Making Games Easier, Dan Vilter comments on working through frustration.
A Defense of Violent Fantasy
Renowned comic-book author Gerard Jones argues that bloody videogames, gun-glorifying gangsta rap and other forms of 'creative violence' help far more children than they hurt, by giving kids a tool to master their rage. Is he insightful, or insane? Check out this
interview at MotherJones.com
The writing there is exceptional. I read about games I'd never even heard of, and was swept up in the reviews. The internet might be full of well-written walk-throughs and reviews, but any parents worried about whether a child could learn to write without English classes should go to that blog, or to Gina's writing, below. —Sandra
Gina Trujillo's love of Sonic led to art, writing and webpage design. You'll be impressed with Flipside Element. A sample of Gina's art is at right:
Another unschooled teen who wishes to be known as The Short Orange Fish has reviewed some of the games in her life in such organized fashion that people should never ever again say "But don't you teach them to do reports?" Check out these "reports": Nintendo,
other video games
. The third has Tetris, some N64, PSII, and Zelda for Gameboy.All of those links go to what the Wayback Machine had archived, because the original free geocities site wasn't saved. They're worth a look because the writing is enthusiastic an interesting.
The University of Bristol presents: "New research shows benefits of playing computer games". "The research, which gathered information from teachers, parents and pupils, shows that children learn a range of strategic thinking and planning skills that teachers find beneficial to their pupils' learning."
Dear Mrs. Sandra Dodd,
Thank you for your page on videogames and their many benefits. I am
a long-time avid gamer; I've loved games ever since I got my very first
NES. While some may believe that games will "rot your brain," I'm living
proof to the contrary. I'm now 23, and I still play games. However, in
the meantime, I have graduated high school with honors and a National
Honors Society member. I've earned a Bachelor of Science degree in
computer science and engineering, cum laude. I'm currently enrolled in
law school, and doing quite well. I personally attribute a lot of my
academic success to video games, and always have. One important lesson
I've learned is how to budget my time effectively. Video games also
serve as an important release from the stress created by such rigorous
study. Also, I believe each and every game teaches important educational
concepts indirectly (e.g. reading comprehension, logic and mathematics
through puzzle solving, hand-eye coordination, etc.). I'm very
supportive of parents who get gaming systems for their kids, and I hate
it when I hear how games are "destroying" our youth. I hope many
parents read your page and make use of it!
I totally agree with him about the stress reduction, too. A benefit I hadn't really thought about for a while—in fact, I had forgotten how my husband and I played videogames (Galaga, Centipedes, PacMan, etc.) for hours and hours in the student center at USC, when we were both in grad school there. That was definitely stress reduction therapy!!
The majority of our market is over 18. By the way, only 7 percent of all video games carry the “mature” (suitable for 17 and older) rating. As for the government, we don’t tolerate the idea of the government regulating books. This is no different.
Q: But many people would argue that the video game experience is much more intense for kids than the experience of reading a book, and therefore should be regulated.
A: There is absolutely no research to support the idea that playing a violent video game leads to violent behavior. That’s the first point I’d like to make. The second is that with regard to books – who is to say that someone who reads a lurid crime novel won’t take away ideas. You can learn how to make a bomb by reading a book. But look – the crime rate is going down at the same time the use of video games is exploding. Finally, what we’re talking about here is a game. It’s entertainment.
(Katy Abel,interviewing Doug Lowenstein, president of the
Interactive Digital Software Association.)
Video Games and Children by Bernard Cesarone
cites studies and gives statistics (for those readers who like such things) but is probably nearly a decade old. Some comments are outdated, such as this: "The world of video games has little sense of community and few team players. Also, most video games do not allow play by more than one player at a time." Still, the closing comment is this:
"Given inconclusive research, recommendations concerning video games must be conservative. According to researcher Jeanne Funk (1993), a ban on video games is:
probably not ... in the child's best interests. Limiting playing time and monitoring game selection according to developmental level and game content may be as important as similar parental management of television privileges. Parents and professionals should also seek creative ways to increase the acceptance, popularity, and availability of games that are relatively prosocial, educational, and fun. (p.89)
"When Vice City is released on Oct. 29, it will freak out millions of parents and sell millions of copies, but it will also force us to realize that video games aren't toys anymore; they're sophisticated, thought-provoking entertainment for grownups. At their best, they're art.
"As for the violence, Vice City doesn't pull any punches — but why should it? Studies show the average American gamer is well into his 20s . . . . "There has been a demographic shift in who's playing," Donovan argues. "You're telling a 25-year-old that he's supposed to play with a hedgehog?"
[quotes from recent Time Magazine article on Grand Theft Auto III.]
History, Design, Technical Aspects
A chronology of video game systems (along with some other historical listings) is linked here for your nostalgic pleasure, or for your brand-new news, if you never played Sonic, Mario, or Pong.
Games * Design * Art * Culture is largely about online games, but has links to design-related sites and articles. For those more interested in how games come to be, who designs them, and so forth this site will be of interest.
How You Can Help!
If you have testimonials you would like to donate to this cause, or know of articles or resources online you think should be linked here, write to