# Re: [UnschoolingDiscussion] games and math - gambling too

#### [email protected]

I am tempted to mention about Las Vegas, so I will <g> -- before my

first trip there, at the age of 30-something for a national conference, I

studied guides to casino games and their relative odds, memorized the blackjack

combinations and underlying frequencies, when to fold or double down, and why,

et cetera.

Fascinating stuff, a surreal world of

they-never-taught-me-this-in-school math wrapped in chandeliers, tuxedoes and the kind of magic and illusions

that both dreams and nightmares are made of. (I also studied how the casinos

operate psychologically, but that is for another thread!)

A big eye-opener for me was realizing that gambling games are math

magic and that math magic and illusions are just like all magic and illusions --

from tic-tac-toe to Houdini -- once you "get" the underlying structure and why

it works, it is less interesting to just see it or do it over and over the

same way. The fun is in the discovery of new tricks and then sharing them with

each other! <g> JJ

pamsoroosh@... writes:

first trip there, at the age of 30-something for a national conference, I

studied guides to casino games and their relative odds, memorized the blackjack

combinations and underlying frequencies, when to fold or double down, and why,

et cetera.

Fascinating stuff, a surreal world of

they-never-taught-me-this-in-school math wrapped in chandeliers, tuxedoes and the kind of magic and illusions

that both dreams and nightmares are made of. (I also studied how the casinos

operate psychologically, but that is for another thread!)

A big eye-opener for me was realizing that gambling games are math

magic and that math magic and illusions are just like all magic and illusions --

from tic-tac-toe to Houdini -- once you "get" the underlying structure and why

it works, it is less interesting to just see it or do it over and over the

same way. The fun is in the discovery of new tricks and then sharing them with

each other! <g> JJ

pamsoroosh@... writes:

>[Non-text portions of this message have been removed]

> There are lots of ways to change game rules - sometimes a simple

> seemingly innocuous change can have major impacts on how the game plays

> out and what the outcome is. What if you let people have the option of

> skipping a turn, for example? Or - what if at the end of a turn they

> roll a die and call out a number - if they get a match with the number

> on the die, they get an extra turn.

>

> Oh - and when you make up games and they flop - be sure to examine why

> they flop - that is a big huge part of what mathematicians do, too.

>