sonyacurti

Oh I have some fond memories playing that game with my grandmother.
I wish I could remeber how to play that game so I could share it with
my son.
Thanks for the reminder.
That is my favorite thing to do with son play games
I could play all day
Oh on that note:
We were playing parchessi today and he use to count all he die every
single time. Now he's throwing out numbers and he is mostly right
but he tells me he guessing. I figure he is trying to add them in
his head or practicing to. He did mention that he was doing
something in his head though ?? anyway I think dice are good number
pratice for kids :)
Sonya

pam sorooshian

On Monday, October 6, 2003, at 06:18 PM, sonyacurti wrote:

> anyway I think dice are good number
> pratice for kids :)

My friends and kids laugh when I empty my pockets because I'm always
carrying dice around with me.

Games with 2 or more dice are a wonderful way for kids to be able to
develop ease with simple addition - no need for memorizing.

There are all kinds of very cool dice around - I love them and collect
them and sometimes make up games to play with them.

Another fun thing to do is change the rules a little so you can play
with some of the more unusual dice. For example - get a couple of 12 or
20 sided dice and play parcheesi - the game will play differently -
much faster and strategies have to be adjusted. Or, iinstead of adding
the dice, subtract the smaller from the larger. Or - throw one and
then another and subtract the second throw from the first -- if the
second is a bigger number then you still find the difference, but move
backwards. (If you throw a 5 and then a 3, you have 5-3= 2 so you move
forward 2 spaces, but if you throw first a 3 and then a 5, you have
3-5= -2 so you move backwards 2 spaces.)

No reason you can't play the same games but multiply the numbers,
instead of adding them, either. Talk about a faster-moving game!!!

There are blank dice that you can write on with a permanent marker so
you can put whatever numbers you want on there. Try putting 1/4, 1/3,
1/2, 2/3, 3/4, and 1 on one die and 12, 24, 36, 48, 60, and 72 on
another one and multiply the two dice. (You might have to make up some
different rules for this one depending on what game you're playing - so
that it is possible to move up to 72 spaces in one turn <G>).

You can get blank dice at teacher supply stores or put "order blank
dice" into google and find places to buy online.

Go to a local game store - one where they play Magic, the Gathering and
Dungeons and Dragons and stuff like that and look at all the cool kinds
of dice!!

By the way - one of the simplest dice games is this one - you really
only need one die for this. First person rolls. They can choose to
"stay" or roll again. If they roll again, they add what they got the
first time to the new roll. Again, they can choose to stay or roll
again. If they choose to roll again, they add the third number to their
total.

Now it is player two's turn. Player two must roll as many times as
player one did.

Both players are trying to get as close to 12 as possible without
reaching 12 or more. If player one goes over, player two automatically
wins a point for that turn. If player one doesn't go over, and player
two doesn't go over in the same number of rolls, then whoever is closer
to 12 wins the point. If player one doesn't go over, but player two
does, then player one wins the point. Continue to play, alternating
going first.

You can either just say the game is over when one of the players
reaches five points and wins, or you can make it more exciting and have
it that once either player has gotten to five points, you win by being
ahead of the other player by at least 2 points.

-pam

Robyn Coburn

<<Another fun thing to do is change the rules a little so you can play
with some of the more unusual dice. For example - get a couple of 12 or
20 sided dice and play parcheesi - the game will play differently -
much faster and strategies have to be adjusted. Or, iinstead of adding
the dice, subtract the smaller from the larger. Or - throw one and
then another and subtract the second throw from the first -- if the
second is a bigger number then you still find the difference, but move
backwards. (If you throw a 5 and then a 3, you have 5-3= 2 so you move
forward 2 spaces, but if you throw first a 3 and then a 5, you have
3-5= -2 so you move backwards 2 spaces.)
No reason you can't play the same games but multiply the numbers,
instead of adding them, either. Talk about a faster-moving game!!!
There are blank dice that you can write on with a permanent marker so
you can put whatever numbers you want on there. Try putting 1/4, 1/3,
1/2, 2/3, 3/4, and 1 on one die and 12, 24, 36, 48, 60, and 72 on
another one and multiply the two dice. (You might have to make up some
different rules for this one depending on what game you're playing - so
that it is possible to move up to 72 spaces in one turn <G>).
You can get blank dice at teacher supply stores or put "order blank
dice" into google and find places to buy online.>>



Pam, you are just a goddess. It makes me realize how hidebound I still
am, that I would never think of fooling around with "The Rules" about
dice for any particular game like that.

This one is a keeper for future reminders.

Robyn Coburn





[Non-text portions of this message have been removed]

pam sorooshian

Well - you are giving me the chance to make some of my favorite
games/math comments here.

You all do realize, of course, that mathematicians don't sit around
doing the kind of math that you learned in school. They don't sit
around and do long division or divide fractions or even solve quadratic
equations <g>.

What they do is "play around." In fact, they play games. Some games are
number games, some are spatial puzzles, some are strategy games and
others are logic games.

They don't just play the same old games, though. Mostly, they take a
"game" that has been played and won by somebody and they change the
rules a little and then they watch it play out and look at how the play
of the game changes and how the outcomes change.

Only the very most brilliant mathematician ever makes up a whole new
game.

So - when you play games, you are doing exactly what mathematicians
really do IF you fool with the games a bit, experiment, see how the
play change if you change a rule here and there.

There are lots of ways to change game rules - sometimes a simple
seemingly innocuous change can have major impacts on how the game plays
out and what the outcome is. What if you let people have the option of
skipping a turn, for example? Or - what if at the end of a turn they
roll a die and call out a number - if they get a match with the number
on the die, they get an extra turn.

Oh - and when you make up games and they flop - be sure to examine why
they flop - that is a big huge part of what mathematicians do, too.

-pam

The Scanlons

>
>
> Pam, you are just a goddess. It makes me realize how hidebound I still
> am, that I would never think of fooling around with "The Rules" about
> dice for any particular game like that.
>
> This one is a keeper for future reminders.
>
> Robyn Coburn


Yes, Robyn...I flagged that message as I was reading it! Hooray for Pam!!

Sandy

TreeGoddess

sonyacurti wrote:

>Oh I have some fond memories playing that game with my grandmother.
>I wish I could remeber how to play that game so I could share it with
>my son. Thanks for the reminder.
>

Email me and I can try to refresh your memory. :)

TreeGoddess

crystal.pina

Pam, how is your math website coming? I can't wait to see it. Do you need help with it, cuz I'll help you.

Crystal
----- Original Message -----
From: pam sorooshian
To: [email protected]
Sent: Tuesday, October 07, 2003 3:53 AM
Subject: [UnschoolingDiscussion] games and math


Well - you are giving me the chance to make some of my favorite
games/math comments here.

You all do realize, of course, that mathematicians don't sit around
doing the kind of math that you learned in school. They don't sit
around and do long division or divide fractions or even solve quadratic
equations <g>.

What they do is "play around." In fact, they play games. Some games are
number games, some are spatial puzzles, some are strategy games and
others are logic games.

They don't just play the same old games, though. Mostly, they take a
"game" that has been played and won by somebody and they change the
rules a little and then they watch it play out and look at how the play
of the game changes and how the outcomes change.

Only the very most brilliant mathematician ever makes up a whole new
game.

So - when you play games, you are doing exactly what mathematicians
really do IF you fool with the games a bit, experiment, see how the
play change if you change a rule here and there.

There are lots of ways to change game rules - sometimes a simple
seemingly innocuous change can have major impacts on how the game plays
out and what the outcome is. What if you let people have the option of
skipping a turn, for example? Or - what if at the end of a turn they
roll a die and call out a number - if they get a match with the number
on the die, they get an extra turn.

Oh - and when you make up games and they flop - be sure to examine why
they flop - that is a big huge part of what mathematicians do, too.

-pam


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[Non-text portions of this message have been removed]

[email protected]

In a message dated 10/7/03 6:45:18 AM, crystal.pina@... writes:

<< Oh - and when you make up games and they flop - be sure to examine why
they flop - that is a big huge part of what mathematicians do, too.
>>

Marty has been designing an online role playing game for a year or so. He
came to talk to me about it last night. He's rejected two plans, and got a
phone call from a friend asking him to hurry, because he wanted to play it.

He said he wants it to be "money based," but he doens't want people to cheat,
and the main problem with money-based games (points, but they're calling them
dollars) is people just cheat to get money.

In a wild-west based game the ways to get money (that he discussed) are
rents, fines, bounties, bank robbery, mining and selling properties.

Then there are "battles," in this case gun battles. He wants to make them
fairly quick, like no more than three rolls each. He tried working with a
least-points-was-best chart, but the problem there is it's not balanced. If you
roll three dice (in this case, online dice, which are little random-number
generator routines with dice pictures or just number series like 1-4-5) you don't
get all the numbers between 1 and 18. You only get 3 to 18, because you can't
roll a one.

It was really interesting to hear him pouring out all his mathematical and
logistical situations. It seemed to be so complex as to not be worth doing, but
then I look at his dad who voluntarily became an engineer and who works with
systems integration and sometimes long, LONG piles of sheets of computer code,
looking pretty merrily for why one subroutine occasionally doesn't work.

EEEEEP!

Yesterday I couldn't get my webpage text to turn back to another color and I
was about to give up, and that was mostly in English! (the part I was working
with, anyway <g>).

So for those who think mathematically, for whom this sort of things is NOT
overwhelming (and it includes all three of my children, which is wonderful) it
really is just another way of playing, of enjoying ideas and possibilities.

Sandra

pam sorooshian

On Tuesday, October 7, 2003, at 05:42 AM, crystal.pina wrote:

> Pam, how is your math website coming? I can't wait to see it. Do you
> need help with it, cuz I'll help you.

I'm working on it - still going to be a couple of months, probably.

-pam

[email protected]

treegoddess@... writes:
> Email me and I can try to refresh your memory. :)
>
> TreeGoddess


Oh, oh, I used to play that with my step sister. If you spend the time
typing out a description, forward it to me? PUHHHHLEEEEZE.

~Aimee


[Non-text portions of this message have been removed]




The Scanlons

Elizabeth,
This is the email I just received about math. I think the trick is to get
kids (and ourselves) to be comfortable with numbers. To really "get" how
they work together and to not be afraid of them.

Carrie
----- Original Message -----
From: "pam sorooshian" <pamsoroosh@...>
To: <[email protected]>
Sent: Tuesday, October 07, 2003 7:53 AM
Subject: [UnschoolingDiscussion] games and math


> Well - you are giving me the chance to make some of my favorite
> games/math comments here.
>
> You all do realize, of course, that mathematicians don't sit around
> doing the kind of math that you learned in school. They don't sit
> around and do long division or divide fractions or even solve quadratic
> equations <g>.
>
> What they do is "play around." In fact, they play games. Some games are
> number games, some are spatial puzzles, some are strategy games and
> others are logic games.
>
> They don't just play the same old games, though. Mostly, they take a
> "game" that has been played and won by somebody and they change the
> rules a little and then they watch it play out and look at how the play
> of the game changes and how the outcomes change.
>
> Only the very most brilliant mathematician ever makes up a whole new
> game.
>
> So - when you play games, you are doing exactly what mathematicians
> really do IF you fool with the games a bit, experiment, see how the
> play change if you change a rule here and there.
>
> There are lots of ways to change game rules - sometimes a simple
> seemingly innocuous change can have major impacts on how the game plays
> out and what the outcome is. What if you let people have the option of
> skipping a turn, for example? Or - what if at the end of a turn they
> roll a die and call out a number - if they get a match with the number
> on the die, they get an extra turn.
>
> Oh - and when you make up games and they flop - be sure to examine why
> they flop - that is a big huge part of what mathematicians do, too.
>
> -pam
>
>
>
> "List Posting Policies" are provided in the files area of this group.
>
> To unsubscribe from this send an email to:
> [email protected]
>
> Visit the Unschooling website and message boards:
http://www.unschooling.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>