[email protected]

In a message dated 6/28/2002 8:55:35 AM Pacific Daylight Time,
[email protected] writes:


> That is the whole reason people play role playing games is to escape
> the real world.

Not at all. I don't think there is any escapism involved at all, typically.

It is to examine, investigate, expand on, extend, look deep into, and figure
OUT the real world - by "playing" in a world which is under control of the
players - where archetypes can be uncovered and manipulated and all KINDS of
societal institutions can be safely ignored and designed. The imaginary
worlds are like scientific models that researchers "play around" with to
figure out what would happen if...... I don't think it is coincidence that so
many very scientific-minded kids love role-playing games.

--pam


[Non-text portions of this message have been removed]

[email protected]

In a message dated 6/28/02 12:19:42 PM, PSoroosh@... writes:

<< The imaginary
worlds are like scientific models that researchers "play around" with to
figure out what would happen if...... I don't think it is coincidence that so
many very scientific-minded kids love role-playing games. >>

Simulations.

Good point.

It's not escapism for my boys. It's what they DO. They would have to find
some very NON-gaming related activity for escapism.

What used to be "Pokemon night" at the store where Kirby works is now "Anime
Games Day," and so he does "professionally" (are at least part time for real
pay) assist others in playing games based on Japanese animated stories.
How's THAT for very specific!?

Sandra

[email protected]

In a message dated 6/28/02 2:19:45 PM Eastern Daylight Time, PSoroosh@...
writes:


> > That is the whole reason people play role playing games is to escape
> > the real world.
>
> Not at all. I don't think there is any escapism involved at all, typically.
>
> It is to examine, investigate, expand on, extend, look deep into, and
> figure
> OUT the real world - by "playing" in a world which is under control of the
> players - where archetypes can be uncovered and manipulated and all KINDS
> of
> societal institutions can be safely ignored and designed. The imaginary
> worlds are like scientific models that researchers "play around" with to
> figure out what would happen if...... I don't think it is coincidence that
> so
> many very scientific-minded kids love role-playing games.
>

Now this post made me think about role playing games in a more favorable
light. What you say makes perfect sense and I begin to understand why my
older son is so into them. I still don't want him spending all day playing in
a fantasy world, but perhaps I will be more patient with his fascination if I
can see it as his way of trying to make sense of the real world.
Unfortunately most of the role playing games are so violent, that I wonder
what that means to the kids in relation to the real world.

I heard a really funny discussion between my boys and their friends a few
days ago. One of them said he had "discovered some sort of ultimate mode
where the character really dies when you "kill" him." The other kid says
"what do you mean?" first kid says "the character really dies", second kid
says "but what happens to him?' first kid says "he's dead, don't you get it?
nothing happens to him----he's really dead, he doesn't come back." Second kid
says"you're kidding, there must be some way to bring him back"....

The above discussion went on for several minutes, and I think the neighbor
kid still couldn't believe it. Talk about spending too much time in a fantasy
world.

Sherry


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[email protected]

In a message dated 6/28/02 6:41:03 PM, FoxgloveStudio@... writes:

<< first kid says "he's dead, don't you get it?
nothing happens to him----he's really dead, he doesn't come back." Second kid
says"you're kidding, there must be some way to bring him back"....

<<The above discussion went on for several minutes, and I think the neighbor
kid still couldn't believe it. Talk about spending too much time in a fantasy
world.>>

No, I think you misunderstood the nature of his disbelief.

They're stories, games, programs. If you reset the game, it will start over.
There is no more life and death involved than in a chess game. The kid was
probably questioning the idea that when the game was restarted that character
would be unavailable.

It was a question about computer programming and game design.

Sandra

Betsy

**No, I think you misunderstood the nature of his disbelief.

They're stories, games, programs. If you reset the game, it will start
over.
There is no more life and death involved than in a chess game. The kid
was
probably questioning the idea that when the game was restarted that
character
would be unavailable.**

Imagine a chess game in which your rook could be physically vaporized in
a puff of smoke. That would be trippy!

Betsy

Tia Leschke

>
>Imagine a chess game in which your rook could be physically vaporized in
>a puff of smoke. That would be trippy!

A friend used to have a chess program that was animated. The pieces would
actually move on screen and seemed to have personalities and stuff. I
don't remember the name of it. And I can't remember what happened to
captured pieces. (After all, they don't die in chess, the just get
captured by the enemy.)
Tia

No one can make you feel inferior without your consent.
Eleanor Roosevelt
*********************************************
Tia Leschke
leschke@...
On Vancouver Island

Beth Ali

**No, I think you misunderstood the nature of his disbelief.

They're stories, games, programs. If you reset the game, it will start
over.
There is no more life and death involved than in a chess game. The kid
was
probably questioning the idea that when the game was restarted that
character
would be unavailable.**

Imagine a chess game in which your rook could be physically vaporized in
a puff of smoke. That would be trippy!

Or it would be Harry Potter!


[Non-text portions of this message have been removed]

[email protected]

In a message dated 6/29/02 10:14:52 AM, ecsamhill@... writes:

<<
Imagine a chess game in which your rook could be physically vaporized in
a puff of smoke. That would be trippy! >>

Especially if the next time you took that chess set out to play you were down
by a rook, and that was just that!