Heather Booth

=Also, there are games where people can play as a good guy or a bad guy, and
that might appeal to him, and he would be "playing right" to do that.
Knights of the Old Republic is the only one I can name at 4:00 in the
morning with Marty asleep. :-) I think there's a name for that genre or
aspect of the game to. Something about morality?=

Star Wars Forced Unleashed II is coming to my mind. Austin played through
as a good guy and then played through as a bad guy to see what would
happen. There is also a Spiderman game (Web of Shadows) where if Spiderman
does too many disrupting things, like breaking windows or throwing cars, he
will turn into black Spiderman and everyone will run away from him. In
Assassin's Creed if Ezio kills a civilian or is busted pick pocketing his
notoriety goes up and it becomes harder to complete his mission.

Those are just some examples of games where you can experiment with being a
good guy and a bad guy that have been played here (Austin is 9). Doing good
things vs. bad things, where the game will consider your actions and your
character will change accordingly. There is an alignment system.

On a side note, we didn't know this at first, but you can turn off the blood
in Assassin's Creed which might make it a little more tolerable for kids who
are sensitive to that. This is Austin's most favorite game and we would
have missed out on all the awesomeness the game has brought into our house
if we hadn't figured out that the blood could be turned off.


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