unschooly math (or should I just say numbers )
One of the Wechts
Hi all,
I picked up a little "game" at the Wizards of the Coast going out of business sale. It is called Lucky Seven. It is merely 7 coaster-like discs with the numbers 1 through 7 on one side. (You could very easily make your own.) You place the disks in a row and then turn one over. Let's say you turn over the disc in the 2 spot. On that disc is the number 4 so you then turn over the disk in the 4 spot. Whatever number is on that disk is the next one to turn over. If that disc has already been flipped, the game ends. The goal is to turn them all over. I goofed with it for a few minutes and never got past 6 turned over. I left the game out and DH played with it in a reverse way like the engineer he is. Later the kids started fooling with it. When they "won" they started writing down the number. Then we all were discussing when it could and could not work. ( I won't give this away in case you want to play it for yourself.) I had originally thought, "there are only a few solutions...this is not so fun." Well, we are over 30 and counting. They have played with shiffing the numbers, looking for patterns, and keeping one or two the same and rearranging the rest. What a great $2 toy.
Beth in MD
[Non-text portions of this message have been removed]
I picked up a little "game" at the Wizards of the Coast going out of business sale. It is called Lucky Seven. It is merely 7 coaster-like discs with the numbers 1 through 7 on one side. (You could very easily make your own.) You place the disks in a row and then turn one over. Let's say you turn over the disc in the 2 spot. On that disc is the number 4 so you then turn over the disk in the 4 spot. Whatever number is on that disk is the next one to turn over. If that disc has already been flipped, the game ends. The goal is to turn them all over. I goofed with it for a few minutes and never got past 6 turned over. I left the game out and DH played with it in a reverse way like the engineer he is. Later the kids started fooling with it. When they "won" they started writing down the number. Then we all were discussing when it could and could not work. ( I won't give this away in case you want to play it for yourself.) I had originally thought, "there are only a few solutions...this is not so fun." Well, we are over 30 and counting. They have played with shiffing the numbers, looking for patterns, and keeping one or two the same and rearranging the rest. What a great $2 toy.
Beth in MD
[Non-text portions of this message have been removed]
Elizabeth Hill
** Hi all,
I picked up a little "game" at the Wizards of the Coast going out of
business sale. It is called Lucky Seven. It is merely 7 coaster-like
discs with the numbers 1 through 7 on one side. (You could very easily
make your own.) You place the disks in a row and then turn one over.
Let's say you turn over the disc in the 2 spot. On that disc is the
number 4 so you then turn over the disk in the 4 spot. Whatever number
is on that disk is the next one to turn over. If that disc has already
been flipped, the game ends. The goal is to turn them all over. I goofed
with it for a few minutes and never got past 6 turned over. I left the
game out and DH played with it in a reverse way like the engineer he is.
Later the kids started fooling with it. When they "won" they started
writing down the number. Then we all were discussing when it could and
could not work. ( I won't give this away in case you want to play it for
yourself.) I had originally thought, "there are only a few
solutions...this is not so fun." Well, we are over 30 and counting.
They have played with shiffing the numbers, looking for patterns, and
keeping one or two the same and rearranging the rest. What a great $2 toy.
Beth in MD **
There's a solitaire game called Clock, played with a regular deck of
cards, that works on the same principle. Shuffle and layout the cards
into 13 piles of 4 cards each. You "should" lay these out in a circular
pattern, like the face of a clock, but I don't always bother. I lay
them out in a line knowing that the leftmost pile is for aces, then
twos, threes.... all the way to kings. Turn over the first card from
the "king" pile, on the far right and based on what number or rank it
is, put it next to the equivalent pile. Draw a card from that pile and
continue. (If this is confusing, try an internet search for the rules.)
For kids, this might be clearer if you made a board or mat or piece of
paper to deal the 13 numbered piles onto.
Playing this game with a smaller number of numbers, as you described
Lucky Seven, might make it easier to see the patterns needed for a "win".
Betsy
I picked up a little "game" at the Wizards of the Coast going out of
business sale. It is called Lucky Seven. It is merely 7 coaster-like
discs with the numbers 1 through 7 on one side. (You could very easily
make your own.) You place the disks in a row and then turn one over.
Let's say you turn over the disc in the 2 spot. On that disc is the
number 4 so you then turn over the disk in the 4 spot. Whatever number
is on that disk is the next one to turn over. If that disc has already
been flipped, the game ends. The goal is to turn them all over. I goofed
with it for a few minutes and never got past 6 turned over. I left the
game out and DH played with it in a reverse way like the engineer he is.
Later the kids started fooling with it. When they "won" they started
writing down the number. Then we all were discussing when it could and
could not work. ( I won't give this away in case you want to play it for
yourself.) I had originally thought, "there are only a few
solutions...this is not so fun." Well, we are over 30 and counting.
They have played with shiffing the numbers, looking for patterns, and
keeping one or two the same and rearranging the rest. What a great $2 toy.
Beth in MD **
There's a solitaire game called Clock, played with a regular deck of
cards, that works on the same principle. Shuffle and layout the cards
into 13 piles of 4 cards each. You "should" lay these out in a circular
pattern, like the face of a clock, but I don't always bother. I lay
them out in a line knowing that the leftmost pile is for aces, then
twos, threes.... all the way to kings. Turn over the first card from
the "king" pile, on the far right and based on what number or rank it
is, put it next to the equivalent pile. Draw a card from that pile and
continue. (If this is confusing, try an internet search for the rules.)
For kids, this might be clearer if you made a board or mat or piece of
paper to deal the 13 numbered piles onto.
Playing this game with a smaller number of numbers, as you described
Lucky Seven, might make it easier to see the patterns needed for a "win".
Betsy
diana jenner
>>There's a solitaire game called Clock, played with a regular deck ofcards, that works on the same principle. Shuffle and layout the cards
into 13 piles of 4 cards each. You "should" lay these out in a circular
pattern, like the face of a clock, but I don't always bother. I lay
them out in a line knowing that the leftmost pile is for aces, then
twos, threes.... all the way to kings. Turn over the first card from
the "king" pile, on the far right and based on what number or rank it
is, put it next to the equivalent pile. Draw a card from that pile and
continue. (If this is confusing, try an internet search for the rules.)<<
I play this with the *clock shape* with 1-12 (11=j, 12=q) in a circle and
four individual cards in the center (kings)... when you uncover all four
kings, the game ends.
~diana, Queen of Everything
Mother to the Princess of Quite-a-lot and the Prince of Whatever's Left.
Living proof that today's mighty oak is yesterday's nut who stood her
ground. ~anonymous
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