Alliance of Nations
[email protected]
In a message dated 3/30/02 8:50:10 AM, serrtana@... writes:
<< How do you get to the "Alliance of Nations" site? >>
I'll ask the boys when they're up.
I haven't poked around AOL for a long time. It's in some channel's bulletin
board somewhere.
Oh...Marty's gone for the day to the mountains and Kirby has to work when he
gets up, but I'll try to get them to describe it before the weekend's up.
Sandra
<< How do you get to the "Alliance of Nations" site? >>
I'll ask the boys when they're up.
I haven't poked around AOL for a long time. It's in some channel's bulletin
board somewhere.
Oh...Marty's gone for the day to the mountains and Kirby has to work when he
gets up, but I'll try to get them to describe it before the weekend's up.
Sandra
[email protected]
REALLY BORING (sorry), except for gamers
ZoloHexx is my oldest, Kirby (15).
This game has Marty (13) and a friend designing a similar game set in the
19th century (fantasy) West, a cowboy game. They've been working on details
for about a year.
Two files were on the computer and they're below, with short commentary by me
between.
AoN Application
-=Screen Name (Lower Case Please):=-
-=Which Elder Deity do you wish to serve under?(list only one)=-
[ ] JasonNyte1 - Elder Deity of the World Shil'Hala (2d60+5)
[ ] EfrianRequiem - Elder Deity of the World Pridelands (2d60+5)
[ ] AdephNull - Elder Deity of the World The Lake of Fire (2d60+5)
[ ] WMorbiusw - Elder Deity of the World Romania
[ ] Ravager1 - Elder Deity of World Arcathon (2d60+5)
[ ] Xshaitis - Elder Deity of World Arrakis (2d60+5)
-=Which God/Goddess do you wish to serve under they have to be under the same
Elder Deity.(list only one.) =-
[ ] Jaran Shaitan God of Realm Ashur-Natsir Lake of Fire Under Elder Deity
adephnull (2d50+4)
[ ] Lilith - Goddess of World Arrakis under Elder Deity Xshaitis (2d50+4)
[ ] Ravian Belle - Goddess of Dark Elysium Lake of Fire Under Elder Deity
AdephNull (2d50+4)
[ ] JasmineNite X - Goddess of Realm Kali'Tyral, Shil'Hala, under Elder Jason
Nite (2d50+4)
[ ] Raikex - God of Phyresis, Shil'Hala, under Elder Jason Nite (2d50+4)
[ ] Drelnor Nite - God of Laseare, Shil'Hala, under Elder Jason Nite (2d50+4)
[ ] ViDarkDrakeiV - God of Corpsus, Lake of Fire, under Elder Adeph Null
(2d50+4)
[ ] Daluniel - God of Xaos, Arrakis under Elder X Shaitis Shaitan(2d50+4)
[ ] Brim Griffinbane- God of the realm Cidade Dourada, Pridelands Under Elder
Efrian Requiem (2d50+4)
[ ] Zolo HeXx-God of the realm Necropolis, Lake of Fire under elder deity of
death Adeph null
[ ] Venus Requiem -Goddess of the realm Uaisle Tir, Pridelands under Efrian
Requiem (2d50+4)
[ ] LadyRequiem -Goddess of Amazon Nation, Pridelands under Efrian Requiem
Pridelands (2d50+4)
[ ] TheRowanFae -Goddess of Valley of Rubicon, Arcathon, Elder Deity Ravager1
(2d50+4)
[ ] Lualu Morning - Goddess of Terra Cotta, Pridelands, under Elder Efrian
Requiem (2d50+4)
[ ] Anaya2u - Goddess of Bella Luna , Romania under Elder deity WMorbiusw
(2d50+4)
[ ] Alec Raziel - God of Midian, Arcathon under Elder Deity Ravager1 (2d50+4)
[ ] Kenji Nite Triad- God of Xiphenaix, Shil'hala Under the Elder deity Jason
Nyte1 (2d50+4)
[ ] T Ravents Blood - God of Ulukai, Arrakis under Elder deity Xshaitis
shaitan (2d50+4)
[ ] Ldy Dayna- Goddess of Che'el D' Vedrin , Arrakis under the elder deity X
shaitis Shaitan (2d50+4)
[ ] X Lord Storm X- God of Insolitus Virthus, Arcathon, Under the Elder deity
Ravager1 (2d50+4)
[ ] AlronthenNightW (alron)-God of New Sodom, Lake of Fire, under the elder
deity of death, adephnull (2d50+4)
-=Have you read thru the complete Website and understand the AoN rules?
( earned ranks :)
[ ] King/Queen (2d48+3)
[ ] Prince/Princess (2d46+2)
[ ] Duke/Duchess (2d44+2)
[ ] Viscount/Viscountess (2d42+2)
[ ] Earl (2d40+2)
[ ] Lord/Lady (2d38+2)
[ ] Count/Countess (2d36+2)
[ ] Baron/Baroness (2d34+2)
[ ] Marshal (2d32+2)
[ ] Knight (2d30)
[ ] Squire (2d28)
[ ] Veteran (2d26)
[ ] Warrior (2d24)
[ ] Peasant (2d22)
RD's (race dice):
( specify only one in the grouping):
[ ] Minor Fae / Centaur / Unicorn / Wraith---(2d36)
[ ] Lesser Demon / Griffin / Pegasus / Garou / Bastet / Cheribim---(2d38)
[ ] Minor Demon /Orc / Wyrm / Vampire---(2d40)
[ ] Greater Fae / Greater Demon / Minotaur / Seraphim---(2d42)
[ ] Hydra / Giant / Cyclops / Lesser Dragon---(2d44)
[ ] Dragon / Arch Angel---(2d46)
[ ] Greater Dragon---(2d48)
Note:+1, +2, +3, weapon enhancer is given only by a God/Goddess which the RD
resides under. +4 weapon enhancer can only be given by an Elder Deity. If the
RD's kill a God/Goddess.
-=How did you hear of the Alliance of Nations Forum (AoN) ?=-
( who recruited you?)
-=Do you agree to follow the rules of the AoN?
-=Describe these Terms:=-
IC -
OOC -
:: :: -
(( )) -
ToS -
Spar -
AA -
DM -
SM -
HM -
MPC -
(KO) -
Max-Out -
*TA* -
*TD* -
*US* -
----------------so I guess they need a sponsor, and then there's a test of
vocab and rules!--------------
----------------and the rules, but from here on the computer; I don't know
the website----------------
Alliance of Nations Forum
Official Rules
There are Six different combat style's within the AoN.
(Spar's go to 10, DM's or Death-Matches go to 13, AA's go to 13, MPC's or
Multi-Person-Combat go to 15, SM's or Slave-Matches go to 13, HM's or
Honor-Matches got to
13.)
1.) Spar's...A spar is to 10. Two individuals fight. All forms of
fighting apply in a spar, all special weapons can be used. No one dies, no
rezz is lost in a Spar to 10.
New players and old players spar to see who is superior, and also to advance
to higher ranks.
2.) DM's or Death-matches...A DM is to 13. Two individuals can start a
DM. All forms of special weapons can be used. Individuals die, and rezz is
lost. DM are done to see
which player is superior over others. They can be fought for many reasons. If
one player in a room wishes to begin a DM on another. He calls forth {{ AoN
DMstrike then the persons name}} then makes his/her first hit. If one is
using a +weapon enhancer the first strike will not be with the +weapon
enhancer. After the first round, then the two individuals can activate there
+weapon enhancers if they use one. By simply stating ( activating +1 through
+5 ) of there own official +weapon enhancer which is listed in there profile.
Then and only then after stating the enhancer can it be used for the rest of
the fight. If a player is losing badly he/she may call for assisstance from
others, but only is help is asked for. Then another player can jump into the
DM to help out a friend with the fight.
Then there will be 2 individuals attacking 1 individual. The individual
lending aid to a comrade can use the +weapon enhancer on there enterence into
the DM. But must state within there description (Activating +weapon) , if not
then they can only use there Base dice, until the next round. Even though the
DM is still in play with 3 players now fighting it turns into a MPC. But the
fight will still only go to 13, as the original fight began as a DM not an
MPC. If further aid is requested by another player in the DM, now MPC.
Another player can jump in and pull one of the 2 attacking the 1 out of the
MPC. Thus starting another
seperate DM, which will go to 13. This leaves the original 2 fighters , and a
new DM with 2 fighters. IF further aid is called for another player can jump
into the first battle making it 3 players and a MPC, as well as the 2 battle
making it a secound MPC.
Also During the first and secound battles of 3 individuals now. If one
dies following the original DM to 13 rule. Still another can jump into that
fight, and continue the fight if so warrented. Only then aid does not have to
be asked for...then we get into the area known as MCC or Mass Chaos Combat.
Which can be deadly..and many can die..and the whole room, is in a War, which
started from the original DM. And all fights still go to 13. All
losers souls go to Hades. for a period of 24 hours. before they can be rezzed
by eather there own god/ goddess or by there own Elders.Gods/goddess's can
rezz there own mortals, but only Elders can rezz gods/goddess's.
3.) AA's or Assasination Attempts...any rank of individual within the
forum from Elder God to Soldier can AA anyone they so chose. This is done by,
appearing in a room and
within 5 secounds of arriving one states {{AoN AA the name of the person
being attacked}} the description short, and the roll. For the initial AA
attack one cannot use there +
weapon enhancers only there base dice listed in there profiles . Example:
Jaran shaitan runs in and slams his dagger into Ravian belle...{{AoN AA.}}
his base dice as a king is 2d48+3 , so he rolls and gets a 32 40 which is
scored as 3+4=7 point hit...now , the the one being AAed can eather clain
CI, which is explained further down or roll there base dice . Ravian belle is
a goddess she rolls 2d50 without her +4 weapon enhancer . "Ravian tries to
block with an energy shield and pokes jaran in the eye with her finger"...41
27...here you see she blocked with 4 points of her DR, so the score would
be..7 pts hit-4 pt block = a 3 point hit or score 3-0 Jaran. After the first
roll, the one being AAed has two choses. They can defend and roll with there
base dice no +weapon enhancers, or they can call CI or "Combat inhibitions".
If CI is stated, then they have to leave the room for 13 minutes. And the AA
is over. No one dies, no rezz is lost. If the player attacked takes the AA,
and defends. Then the fight reverts to a DM, which will go to 13. Also if the
assassin appears and attacks and rolls a doubles of any number, or even a 1
1, then the AA is considerd
"Perfect" , and the one which is attacked dies. Then the AA is over.
The Assassin can stay, or leave. If the AA goes to a DM, on the 2nd round
both fighters can then
activate there +weapons, and all special attacks can be used. If successful
the loser dies, there soul goes to hades...where they stay for 24 hours then
they can be rezzed by there god/goddess, or there own Elders..gods/goddess's
can rezz there own mortals, only Elders can rezz Gods/goddess's.
4.) MPC's or Multi-person-combats....an MPC goes to 15. This form of
combat is used mainly if 1 person begins a fight against 2 other individuals.
Most of the time that
madness, but it can be enjoyable. The roll of Initials is first done..
//roll-dice1-sides6...and then the three sees who will go first and it is
followed in order throughout the MPC to 15. Only in an MPC can all 3 players
activate there +weapon enhancers within there description prior to there
first foll. Then they can use there +weapons for the remainder of the match,
to 15. All special attacks can be used in an MPC. Also if assistence is
called for
another can jump into the MPC and pull one of the fighters off, thus starting
a DM on the side which will and only then go to 15. For its a spin off of the
original MPC which goes to 15. Some perfer to be honorable and fight for
themselves. But it is an option to call for assisstance from others. When the
loser gets to 15 he simply blocks, and dies...there soul is sent to ha
des..and stays for 24 hours, then there god/goddess, or there Elders can rezz
them. God/goddess can rezz there own mortals, only Elders can rezz gods/
goddess's...
5.) SM's or Slave-Matches...Anyone from Elder to soldier can SM anyone
else. SM's go to 13. Slave matches are all for only 1 mun week. Anything can
be done to the loser of
the SM except un-siring of other individuals.
All special attacks can be used. To do a SM its simular to an AA. The
one starting the SM appears in a room, states {{AoN SM names the person}}
describes the attack, and
rolls. As in an AA, +weapon enhancers are not used just the base dice which
is listed in the individuals profile is used first.
No CI can be used. After the initial attack is made the SMed one
describes his/her defence and roll using just there base dice no +weapon
enhancers.
After the first round both combatents then can activate there +weapon
enhancer if they use any, but it must be stated in there description.
(activating + weapons) then they
can use there +weapons for the remainder of the match. As stated the match
goes to 13. No deaths in a SM, no rezz is lost. SM's are 1 on 1 no aid can be
given except a healing by a god/or goddess and it has to be asked for stated
in the room...also when one loses a Slave match they have to put in there
profiles {{ SN slave to whoever}} and keep it in there profile till the 1
week is over, or they are freed by a HM..from someone else..also no slave
can do a DM, MPC, AA, or SM to anyone else unless they have permission by
there master or mistress first..no permission fights will be invalid..no
slave can be owned by two masters/mistress's.
6.) HM's or Honor-Matches...HM's go to 13. They are used to settle
disagreements between two individuals. No one dies, no rezz is lost. All
special attacks can be used. Also
if someone wishes to challenge someone to free a slave from a SM. Then and HM
can be fought. If the challenger wins. The slave is set free. If the
challenger loses the HM. He or She is not enslaved, no death, no rezz
lost..anyone from Elder to soldier can do a HM.
Hm's are 1 to 1 individuals fights, no one can interfear in a HM, no
assasstence can be asked for...for it is an Honor Match. No healing can be
asked for eather.
~ Normal Ranks of AoN ~
All Elder Gods / Elder Goddess's...(2d60+5)
All elder Gods / elder goddess's have Eternal Rezz, they still have to
wait 24 hours, but they can self rezz themselves...Gods/Goddess (2d50+4) ,
are rezzed by there own Elders, Gods/Goddess's can rezz any of there own
mortals within there own realm, after the 24 hr time period.
Gods / Goddess's (2d50+4) Rezz 10 total.
Kings / Queen's (2d48+3) Rezz 8 total.
Prince / Princess (2d46+2) Rezz 7 total.
Dukes /Duchess's (2d44+2) Rezz 5 total.
Viscount's (2d42+2) Rezz 5 total
Earls (2d40+2) Rezz 5 total
Lords /Lady's (2d38+2) Rezz 4 total
Count /Countess (2d36+2) Rezz 4 total
Baron /Baroness (2d34+2) Rezz 4 total
Marshal (2d32+2) Rezz 3 total
Knights (2d30) Rezz 3 total
Squires (2d28) Rezz 3 total
Veterans (2d26) Rezz 2 total
Soldier (2d24) Rezz 2 total
Peasant (2d22) Rezz 1 total
Special Attacks:
1.) (KO's) or Knock-outs...during any of the six combat forms of
fighting within AoN, one can use (KO's). This is simply done when describing
your defense and attack at the
end of said description you place a (KO1). Then you roll your dice. If
doubled come up, any type of doubles even a 1 1, you have knocked out your
opponent. And they will be out-cold for 1 round. Meaning you roll again, and
your oppenent takes more damage because they have been knocked-out. If
doubles are not rolled the fight continues as normal. One can use 3 (KO's) in
a match. make sure you keep track of the number you have used.(you must put a
(KO1, KO2, or KO3) within your description or the doubles will not be counted
as a knockout. no exceptions.
2.) *TA* or Total Attack...*TA* can be used once in any type of match.
Since it is a total attack there is no defense in your roll. Example: 34 23.
normally the 34 would be
your DR, and the 23 would be your AR. Except by using a *TA* you simply add
the first #'s of each roll togeather or (3+2=5 or a 5 point hit.) If your
roll is higher the same thing applies. It can be a deadly special attack..if
used at the right time.And it must be mentioned in your discription before
your roll as *TA* for it to work.
3.) *TD* or Total defense...can be used once within any match. Ruffly
the same as a *TA*, but the reverse of it. As well it must be stated within
your description *TD* for
it to work before you roll. Example: You roll a 45 18.
Now usually your DR would be 45 and your AR would be 18. Except you
already stated it to be a *TD*. so its a total defensive move. You simply add
the first #'s of each roll togeather or (4+1=5 or a 5 point defense roll.) If
you roll higher your defense will be greater. *TD* can be used to block a
*US* if it has not be used yet in a match. And only if the *TD* is higher
than the *US* used. Its also used against a *TA* or total attack.
4.) *US* or Ultimate Sacrifice...something to use if your about to
die, and you have used all of your other special attacks and defenses.... So,
you discribe your last bit
of energy list *US*, and roll. Except since its a total last attack there is
no defense to your *US*.
and instead of using 2d you use 1d. Example: AdephNull:: he's almost
dead but he has one last card to play and with the last of his strength he
hits his enemy with a blast of energy *US* and then falls to his knees
dazed:: (he would then roll //roll-dice1-sides120...because his normal dice
of 2d60 is doubled and since its a complete last attack only 1dice is use)
and it comes up AdephNull rolls 99...meaning he just hit his enemy with a 9
point
hit. Which could kill the enemy. If the enemies own score is high. But if the
roll came up less he would be out for 1 round...and would probably die. *US*
move is always the last
thing one tries if there almost dead..
5.) healing...during a DM, MPC, SM,
Elders, gods/godess's can step into a fight as long as there are not more
than 3 people already fighting and "Heal" someone. And it has to be asked for
in the room not in im's. This is done by the person discribing the act of
healing with energy of some kind then the roll. Example: 34 42. The AR is 42
or a 4 point
heal. Now the one accepting the healing to lower his score has to simply
block his enemy and state he is "accepting healing" and uses only 1dice...or
::TekLordMoi sends healing power into AdephNull:: 22 50. the AR is 50 so its
a 5 point heal. ::AdephNull kneels and accepts the healing only blocking his
enemy:: 1d65 and he gets a 44. Thus he blocks his enemy and accepts the 5
points of healing from TekLordMoi. Which drops his score by those 5 points
of healing. Then the match continues..
6.) Max-0ut...or Max-out of AR. If any individual maxes out his or her
AR example:: ShaitisX rolls as a god 2d54 and his roll comes up as
38 54...that is considered at Max-out on his AR...which he would
automatically get a 5 point hit. The first # of the AR roll is the number of
the max-out. Enhancers included. nothing can block a maxout, not even a
*TD*...so no need to waste it..
7.) Regular block...can be used as a defense against *TA* but only one
time during a match, or against a *US* if it has not been used yet. Its
rolled as example::
//roll-dice1-sides65...meaning its all DR defense no AR attack...example::
Pertinaxx blasts baronLocke with a surge of proton energy which rips through
his armor and sizzles the elder as he falls backwards :: roll comes up 60
64....::Baronlocke having used all his special attacks and defenses already
goes for the old simply block with a energy shield which surrounds him and
wards off that powerful energy blast:: he rolls
1d65 for he is an elder and his +weapon is included in the block, it
comes up a 65 DR...which block pertinaxx's AR of 64..so the score would be
the same, and the match would continue. Thats the use of the 1d roll..for
defense.
Normal combat:
For the new players and the old players a refresher on this. I'll make
it simple.
Your first roll is called the DR or Defense roll, the 2nd roll is
called your AR or your Attack roll..Example:: 45 50...DR is 45, AR is 50. To
score points one always scores from the AR to your opponents DR.
Now an example of a few rounds of simple combat:
BaronLocke:: he swings his sword and chops through pertinaxx's left
arm severing it and blood splashes the crowd:: 43 50....(his DR is 43 his AR
is 50)
Pertinaxx:: steps into the chop shorting the distance and paries his
sword with his own sword, knocking it to the left, then a secret blade shoots
out from the pommel of his own sword, and hit baronlocke in the neck
impailing him and blood splashes the crowd:: 51 38. (here we see that
pertinaxx defended baronLockes AR of 50 with his own DR of 51, and pertinaxx
also attacked with a 38 AR, which the Baron will have to block on his next
roll.) so
the score ( 0-baronlocke 0-pertinaxx or simply 0-0)
BaronLocke:: He raises an energy shield and Pertinaxx's secret blade
bounces off and does him no damage, then he spins and thrusts his sword into
Pertinaxx's chest ripping it out the left side (KO1)::
36 43...(here we see the barons DR is 36 but he had to block
pertinaxx's AR of 38 which he doesn't so 38-36=2 so a 1 point hit is made.
And Pertinaxx's has to defend baronlockes AR of 43 on his next roll, Also you
noticed the Baron went for a (KO1) which he tried to get doubles. If he had
succeeded Pertinaxx would have been knocked out for 1 round, and the baron
would have gone again. Thus pertinaxx would have gotten more damage. But the
score
is now 1-0 P.)
Thats simple combat.
Note: +4 weapon enhancer given to any RD's is for killing a God, God
dess, or Elder God.
ZoloHexx is my oldest, Kirby (15).
This game has Marty (13) and a friend designing a similar game set in the
19th century (fantasy) West, a cowboy game. They've been working on details
for about a year.
Two files were on the computer and they're below, with short commentary by me
between.
AoN Application
-=Screen Name (Lower Case Please):=-
-=Which Elder Deity do you wish to serve under?(list only one)=-
[ ] JasonNyte1 - Elder Deity of the World Shil'Hala (2d60+5)
[ ] EfrianRequiem - Elder Deity of the World Pridelands (2d60+5)
[ ] AdephNull - Elder Deity of the World The Lake of Fire (2d60+5)
[ ] WMorbiusw - Elder Deity of the World Romania
[ ] Ravager1 - Elder Deity of World Arcathon (2d60+5)
[ ] Xshaitis - Elder Deity of World Arrakis (2d60+5)
-=Which God/Goddess do you wish to serve under they have to be under the same
Elder Deity.(list only one.) =-
[ ] Jaran Shaitan God of Realm Ashur-Natsir Lake of Fire Under Elder Deity
adephnull (2d50+4)
[ ] Lilith - Goddess of World Arrakis under Elder Deity Xshaitis (2d50+4)
[ ] Ravian Belle - Goddess of Dark Elysium Lake of Fire Under Elder Deity
AdephNull (2d50+4)
[ ] JasmineNite X - Goddess of Realm Kali'Tyral, Shil'Hala, under Elder Jason
Nite (2d50+4)
[ ] Raikex - God of Phyresis, Shil'Hala, under Elder Jason Nite (2d50+4)
[ ] Drelnor Nite - God of Laseare, Shil'Hala, under Elder Jason Nite (2d50+4)
[ ] ViDarkDrakeiV - God of Corpsus, Lake of Fire, under Elder Adeph Null
(2d50+4)
[ ] Daluniel - God of Xaos, Arrakis under Elder X Shaitis Shaitan(2d50+4)
[ ] Brim Griffinbane- God of the realm Cidade Dourada, Pridelands Under Elder
Efrian Requiem (2d50+4)
[ ] Zolo HeXx-God of the realm Necropolis, Lake of Fire under elder deity of
death Adeph null
[ ] Venus Requiem -Goddess of the realm Uaisle Tir, Pridelands under Efrian
Requiem (2d50+4)
[ ] LadyRequiem -Goddess of Amazon Nation, Pridelands under Efrian Requiem
Pridelands (2d50+4)
[ ] TheRowanFae -Goddess of Valley of Rubicon, Arcathon, Elder Deity Ravager1
(2d50+4)
[ ] Lualu Morning - Goddess of Terra Cotta, Pridelands, under Elder Efrian
Requiem (2d50+4)
[ ] Anaya2u - Goddess of Bella Luna , Romania under Elder deity WMorbiusw
(2d50+4)
[ ] Alec Raziel - God of Midian, Arcathon under Elder Deity Ravager1 (2d50+4)
[ ] Kenji Nite Triad- God of Xiphenaix, Shil'hala Under the Elder deity Jason
Nyte1 (2d50+4)
[ ] T Ravents Blood - God of Ulukai, Arrakis under Elder deity Xshaitis
shaitan (2d50+4)
[ ] Ldy Dayna- Goddess of Che'el D' Vedrin , Arrakis under the elder deity X
shaitis Shaitan (2d50+4)
[ ] X Lord Storm X- God of Insolitus Virthus, Arcathon, Under the Elder deity
Ravager1 (2d50+4)
[ ] AlronthenNightW (alron)-God of New Sodom, Lake of Fire, under the elder
deity of death, adephnull (2d50+4)
-=Have you read thru the complete Website and understand the AoN rules?
( earned ranks :)
[ ] King/Queen (2d48+3)
[ ] Prince/Princess (2d46+2)
[ ] Duke/Duchess (2d44+2)
[ ] Viscount/Viscountess (2d42+2)
[ ] Earl (2d40+2)
[ ] Lord/Lady (2d38+2)
[ ] Count/Countess (2d36+2)
[ ] Baron/Baroness (2d34+2)
[ ] Marshal (2d32+2)
[ ] Knight (2d30)
[ ] Squire (2d28)
[ ] Veteran (2d26)
[ ] Warrior (2d24)
[ ] Peasant (2d22)
RD's (race dice):
( specify only one in the grouping):
[ ] Minor Fae / Centaur / Unicorn / Wraith---(2d36)
[ ] Lesser Demon / Griffin / Pegasus / Garou / Bastet / Cheribim---(2d38)
[ ] Minor Demon /Orc / Wyrm / Vampire---(2d40)
[ ] Greater Fae / Greater Demon / Minotaur / Seraphim---(2d42)
[ ] Hydra / Giant / Cyclops / Lesser Dragon---(2d44)
[ ] Dragon / Arch Angel---(2d46)
[ ] Greater Dragon---(2d48)
Note:+1, +2, +3, weapon enhancer is given only by a God/Goddess which the RD
resides under. +4 weapon enhancer can only be given by an Elder Deity. If the
RD's kill a God/Goddess.
-=How did you hear of the Alliance of Nations Forum (AoN) ?=-
( who recruited you?)
-=Do you agree to follow the rules of the AoN?
-=Describe these Terms:=-
IC -
OOC -
:: :: -
(( )) -
ToS -
Spar -
AA -
DM -
SM -
HM -
MPC -
(KO) -
Max-Out -
*TA* -
*TD* -
*US* -
----------------so I guess they need a sponsor, and then there's a test of
vocab and rules!--------------
----------------and the rules, but from here on the computer; I don't know
the website----------------
Alliance of Nations Forum
Official Rules
There are Six different combat style's within the AoN.
(Spar's go to 10, DM's or Death-Matches go to 13, AA's go to 13, MPC's or
Multi-Person-Combat go to 15, SM's or Slave-Matches go to 13, HM's or
Honor-Matches got to
13.)
1.) Spar's...A spar is to 10. Two individuals fight. All forms of
fighting apply in a spar, all special weapons can be used. No one dies, no
rezz is lost in a Spar to 10.
New players and old players spar to see who is superior, and also to advance
to higher ranks.
2.) DM's or Death-matches...A DM is to 13. Two individuals can start a
DM. All forms of special weapons can be used. Individuals die, and rezz is
lost. DM are done to see
which player is superior over others. They can be fought for many reasons. If
one player in a room wishes to begin a DM on another. He calls forth {{ AoN
DMstrike then the persons name}} then makes his/her first hit. If one is
using a +weapon enhancer the first strike will not be with the +weapon
enhancer. After the first round, then the two individuals can activate there
+weapon enhancers if they use one. By simply stating ( activating +1 through
+5 ) of there own official +weapon enhancer which is listed in there profile.
Then and only then after stating the enhancer can it be used for the rest of
the fight. If a player is losing badly he/she may call for assisstance from
others, but only is help is asked for. Then another player can jump into the
DM to help out a friend with the fight.
Then there will be 2 individuals attacking 1 individual. The individual
lending aid to a comrade can use the +weapon enhancer on there enterence into
the DM. But must state within there description (Activating +weapon) , if not
then they can only use there Base dice, until the next round. Even though the
DM is still in play with 3 players now fighting it turns into a MPC. But the
fight will still only go to 13, as the original fight began as a DM not an
MPC. If further aid is requested by another player in the DM, now MPC.
Another player can jump in and pull one of the 2 attacking the 1 out of the
MPC. Thus starting another
seperate DM, which will go to 13. This leaves the original 2 fighters , and a
new DM with 2 fighters. IF further aid is called for another player can jump
into the first battle making it 3 players and a MPC, as well as the 2 battle
making it a secound MPC.
Also During the first and secound battles of 3 individuals now. If one
dies following the original DM to 13 rule. Still another can jump into that
fight, and continue the fight if so warrented. Only then aid does not have to
be asked for...then we get into the area known as MCC or Mass Chaos Combat.
Which can be deadly..and many can die..and the whole room, is in a War, which
started from the original DM. And all fights still go to 13. All
losers souls go to Hades. for a period of 24 hours. before they can be rezzed
by eather there own god/ goddess or by there own Elders.Gods/goddess's can
rezz there own mortals, but only Elders can rezz gods/goddess's.
3.) AA's or Assasination Attempts...any rank of individual within the
forum from Elder God to Soldier can AA anyone they so chose. This is done by,
appearing in a room and
within 5 secounds of arriving one states {{AoN AA the name of the person
being attacked}} the description short, and the roll. For the initial AA
attack one cannot use there +
weapon enhancers only there base dice listed in there profiles . Example:
Jaran shaitan runs in and slams his dagger into Ravian belle...{{AoN AA.}}
his base dice as a king is 2d48+3 , so he rolls and gets a 32 40 which is
scored as 3+4=7 point hit...now , the the one being AAed can eather clain
CI, which is explained further down or roll there base dice . Ravian belle is
a goddess she rolls 2d50 without her +4 weapon enhancer . "Ravian tries to
block with an energy shield and pokes jaran in the eye with her finger"...41
27...here you see she blocked with 4 points of her DR, so the score would
be..7 pts hit-4 pt block = a 3 point hit or score 3-0 Jaran. After the first
roll, the one being AAed has two choses. They can defend and roll with there
base dice no +weapon enhancers, or they can call CI or "Combat inhibitions".
If CI is stated, then they have to leave the room for 13 minutes. And the AA
is over. No one dies, no rezz is lost. If the player attacked takes the AA,
and defends. Then the fight reverts to a DM, which will go to 13. Also if the
assassin appears and attacks and rolls a doubles of any number, or even a 1
1, then the AA is considerd
"Perfect" , and the one which is attacked dies. Then the AA is over.
The Assassin can stay, or leave. If the AA goes to a DM, on the 2nd round
both fighters can then
activate there +weapons, and all special attacks can be used. If successful
the loser dies, there soul goes to hades...where they stay for 24 hours then
they can be rezzed by there god/goddess, or there own Elders..gods/goddess's
can rezz there own mortals, only Elders can rezz Gods/goddess's.
4.) MPC's or Multi-person-combats....an MPC goes to 15. This form of
combat is used mainly if 1 person begins a fight against 2 other individuals.
Most of the time that
madness, but it can be enjoyable. The roll of Initials is first done..
//roll-dice1-sides6...and then the three sees who will go first and it is
followed in order throughout the MPC to 15. Only in an MPC can all 3 players
activate there +weapon enhancers within there description prior to there
first foll. Then they can use there +weapons for the remainder of the match,
to 15. All special attacks can be used in an MPC. Also if assistence is
called for
another can jump into the MPC and pull one of the fighters off, thus starting
a DM on the side which will and only then go to 15. For its a spin off of the
original MPC which goes to 15. Some perfer to be honorable and fight for
themselves. But it is an option to call for assisstance from others. When the
loser gets to 15 he simply blocks, and dies...there soul is sent to ha
des..and stays for 24 hours, then there god/goddess, or there Elders can rezz
them. God/goddess can rezz there own mortals, only Elders can rezz gods/
goddess's...
5.) SM's or Slave-Matches...Anyone from Elder to soldier can SM anyone
else. SM's go to 13. Slave matches are all for only 1 mun week. Anything can
be done to the loser of
the SM except un-siring of other individuals.
All special attacks can be used. To do a SM its simular to an AA. The
one starting the SM appears in a room, states {{AoN SM names the person}}
describes the attack, and
rolls. As in an AA, +weapon enhancers are not used just the base dice which
is listed in the individuals profile is used first.
No CI can be used. After the initial attack is made the SMed one
describes his/her defence and roll using just there base dice no +weapon
enhancers.
After the first round both combatents then can activate there +weapon
enhancer if they use any, but it must be stated in there description.
(activating + weapons) then they
can use there +weapons for the remainder of the match. As stated the match
goes to 13. No deaths in a SM, no rezz is lost. SM's are 1 on 1 no aid can be
given except a healing by a god/or goddess and it has to be asked for stated
in the room...also when one loses a Slave match they have to put in there
profiles {{ SN slave to whoever}} and keep it in there profile till the 1
week is over, or they are freed by a HM..from someone else..also no slave
can do a DM, MPC, AA, or SM to anyone else unless they have permission by
there master or mistress first..no permission fights will be invalid..no
slave can be owned by two masters/mistress's.
6.) HM's or Honor-Matches...HM's go to 13. They are used to settle
disagreements between two individuals. No one dies, no rezz is lost. All
special attacks can be used. Also
if someone wishes to challenge someone to free a slave from a SM. Then and HM
can be fought. If the challenger wins. The slave is set free. If the
challenger loses the HM. He or She is not enslaved, no death, no rezz
lost..anyone from Elder to soldier can do a HM.
Hm's are 1 to 1 individuals fights, no one can interfear in a HM, no
assasstence can be asked for...for it is an Honor Match. No healing can be
asked for eather.
~ Normal Ranks of AoN ~
All Elder Gods / Elder Goddess's...(2d60+5)
All elder Gods / elder goddess's have Eternal Rezz, they still have to
wait 24 hours, but they can self rezz themselves...Gods/Goddess (2d50+4) ,
are rezzed by there own Elders, Gods/Goddess's can rezz any of there own
mortals within there own realm, after the 24 hr time period.
Gods / Goddess's (2d50+4) Rezz 10 total.
Kings / Queen's (2d48+3) Rezz 8 total.
Prince / Princess (2d46+2) Rezz 7 total.
Dukes /Duchess's (2d44+2) Rezz 5 total.
Viscount's (2d42+2) Rezz 5 total
Earls (2d40+2) Rezz 5 total
Lords /Lady's (2d38+2) Rezz 4 total
Count /Countess (2d36+2) Rezz 4 total
Baron /Baroness (2d34+2) Rezz 4 total
Marshal (2d32+2) Rezz 3 total
Knights (2d30) Rezz 3 total
Squires (2d28) Rezz 3 total
Veterans (2d26) Rezz 2 total
Soldier (2d24) Rezz 2 total
Peasant (2d22) Rezz 1 total
Special Attacks:
1.) (KO's) or Knock-outs...during any of the six combat forms of
fighting within AoN, one can use (KO's). This is simply done when describing
your defense and attack at the
end of said description you place a (KO1). Then you roll your dice. If
doubled come up, any type of doubles even a 1 1, you have knocked out your
opponent. And they will be out-cold for 1 round. Meaning you roll again, and
your oppenent takes more damage because they have been knocked-out. If
doubles are not rolled the fight continues as normal. One can use 3 (KO's) in
a match. make sure you keep track of the number you have used.(you must put a
(KO1, KO2, or KO3) within your description or the doubles will not be counted
as a knockout. no exceptions.
2.) *TA* or Total Attack...*TA* can be used once in any type of match.
Since it is a total attack there is no defense in your roll. Example: 34 23.
normally the 34 would be
your DR, and the 23 would be your AR. Except by using a *TA* you simply add
the first #'s of each roll togeather or (3+2=5 or a 5 point hit.) If your
roll is higher the same thing applies. It can be a deadly special attack..if
used at the right time.And it must be mentioned in your discription before
your roll as *TA* for it to work.
3.) *TD* or Total defense...can be used once within any match. Ruffly
the same as a *TA*, but the reverse of it. As well it must be stated within
your description *TD* for
it to work before you roll. Example: You roll a 45 18.
Now usually your DR would be 45 and your AR would be 18. Except you
already stated it to be a *TD*. so its a total defensive move. You simply add
the first #'s of each roll togeather or (4+1=5 or a 5 point defense roll.) If
you roll higher your defense will be greater. *TD* can be used to block a
*US* if it has not be used yet in a match. And only if the *TD* is higher
than the *US* used. Its also used against a *TA* or total attack.
4.) *US* or Ultimate Sacrifice...something to use if your about to
die, and you have used all of your other special attacks and defenses.... So,
you discribe your last bit
of energy list *US*, and roll. Except since its a total last attack there is
no defense to your *US*.
and instead of using 2d you use 1d. Example: AdephNull:: he's almost
dead but he has one last card to play and with the last of his strength he
hits his enemy with a blast of energy *US* and then falls to his knees
dazed:: (he would then roll //roll-dice1-sides120...because his normal dice
of 2d60 is doubled and since its a complete last attack only 1dice is use)
and it comes up AdephNull rolls 99...meaning he just hit his enemy with a 9
point
hit. Which could kill the enemy. If the enemies own score is high. But if the
roll came up less he would be out for 1 round...and would probably die. *US*
move is always the last
thing one tries if there almost dead..
5.) healing...during a DM, MPC, SM,
Elders, gods/godess's can step into a fight as long as there are not more
than 3 people already fighting and "Heal" someone. And it has to be asked for
in the room not in im's. This is done by the person discribing the act of
healing with energy of some kind then the roll. Example: 34 42. The AR is 42
or a 4 point
heal. Now the one accepting the healing to lower his score has to simply
block his enemy and state he is "accepting healing" and uses only 1dice...or
::TekLordMoi sends healing power into AdephNull:: 22 50. the AR is 50 so its
a 5 point heal. ::AdephNull kneels and accepts the healing only blocking his
enemy:: 1d65 and he gets a 44. Thus he blocks his enemy and accepts the 5
points of healing from TekLordMoi. Which drops his score by those 5 points
of healing. Then the match continues..
6.) Max-0ut...or Max-out of AR. If any individual maxes out his or her
AR example:: ShaitisX rolls as a god 2d54 and his roll comes up as
38 54...that is considered at Max-out on his AR...which he would
automatically get a 5 point hit. The first # of the AR roll is the number of
the max-out. Enhancers included. nothing can block a maxout, not even a
*TD*...so no need to waste it..
7.) Regular block...can be used as a defense against *TA* but only one
time during a match, or against a *US* if it has not been used yet. Its
rolled as example::
//roll-dice1-sides65...meaning its all DR defense no AR attack...example::
Pertinaxx blasts baronLocke with a surge of proton energy which rips through
his armor and sizzles the elder as he falls backwards :: roll comes up 60
64....::Baronlocke having used all his special attacks and defenses already
goes for the old simply block with a energy shield which surrounds him and
wards off that powerful energy blast:: he rolls
1d65 for he is an elder and his +weapon is included in the block, it
comes up a 65 DR...which block pertinaxx's AR of 64..so the score would be
the same, and the match would continue. Thats the use of the 1d roll..for
defense.
Normal combat:
For the new players and the old players a refresher on this. I'll make
it simple.
Your first roll is called the DR or Defense roll, the 2nd roll is
called your AR or your Attack roll..Example:: 45 50...DR is 45, AR is 50. To
score points one always scores from the AR to your opponents DR.
Now an example of a few rounds of simple combat:
BaronLocke:: he swings his sword and chops through pertinaxx's left
arm severing it and blood splashes the crowd:: 43 50....(his DR is 43 his AR
is 50)
Pertinaxx:: steps into the chop shorting the distance and paries his
sword with his own sword, knocking it to the left, then a secret blade shoots
out from the pommel of his own sword, and hit baronlocke in the neck
impailing him and blood splashes the crowd:: 51 38. (here we see that
pertinaxx defended baronLockes AR of 50 with his own DR of 51, and pertinaxx
also attacked with a 38 AR, which the Baron will have to block on his next
roll.) so
the score ( 0-baronlocke 0-pertinaxx or simply 0-0)
BaronLocke:: He raises an energy shield and Pertinaxx's secret blade
bounces off and does him no damage, then he spins and thrusts his sword into
Pertinaxx's chest ripping it out the left side (KO1)::
36 43...(here we see the barons DR is 36 but he had to block
pertinaxx's AR of 38 which he doesn't so 38-36=2 so a 1 point hit is made.
And Pertinaxx's has to defend baronlockes AR of 43 on his next roll, Also you
noticed the Baron went for a (KO1) which he tried to get doubles. If he had
succeeded Pertinaxx would have been knocked out for 1 round, and the baron
would have gone again. Thus pertinaxx would have gotten more damage. But the
score
is now 1-0 P.)
Thats simple combat.
Note: +4 weapon enhancer given to any RD's is for killing a God, God
dess, or Elder God.