Deborah Lewis

***The shooting and killing used to bother me and maybe still does a bit
but I think it's really the gore that bothers me the most especially for
dc so young.***

It's ok that it bothers you. As I get older I'm less interested in gore.
I used to go to every slasher film I could, in my younger days. While
I'm less intrigued with arterial spray for art's sake I'm still
fascinated by disgusting things in real life. I stop to view dead birds
and such when I find them. I like to think I'm building a model of
death in my own mind for later reference. Much later, hopefully.

It's ok that it bothers you and it's ok that it's not bothering your
kids.<g>

Lots of people have felt television and video game violence would
desensitize kids to actual violence. I think we are and need to be
desensitized to general violence or we'd never survive with our minds
intact. I think it's instinctual self preservation to not be overly
alarmed by natural disasters in China (assuming we don't live in China)
or shooting sprees in Miami (long as it's not our neighborhood.)

I think being desensitized to images of dead bodies on the news is
normal. What are we going to do about that poor expired person now
anyway? How long do we grieve over a lost person we don't know when our
lives are filled with living people who need us? I think we'd react with
the ordinary and appropriate amount of horror, sympathy and dread if we
found one on our front lawn.

Kids *are* far removed from violence and death. They should be. They
should not be in fear of it. It should seem like impossible fantasy
stuff to them.

I think a lot of parents hope their kids will be sensitive, caring people
and are afraid this enjoyment of violent video games or movies is a sign
they won't be. It's not so much fear they'll be harmed by the images of
violence as concern liking it in the first place means something sinister
in their characters.

I think Dylan was around eight when he started playing games with
shooting and such. By then he'd seen bugs mashed on windshields and dead
birds in the yard and crunched critters by the side of the road.
We took care of my dad at home when he was dying of cancer, and Dylan sat
by his bed and read to him.
By eight he'd already been exposed to a lot of death. The stuff on video
games wasn't real and he knew it.

He's so good at shooting games he could go to public school, but he's
kind and ethical and doesn't even swat mosquito's.

This is changing the subject some, but if I can't ease your mind about
loss of innocence maybe this will comfort you on some other level.

Video-Game Killing Builds Visual Skills, Researchers Report
By SANDRA BLAKESLEE


And now, the news that every parent dreads. Researchers are reporting
today that first-person-shooter video games — the kind that require
players to kill or maim enemies or monsters that pop out of nowhere —
sharply improve visual attention skills.

Experienced players of these games are 30 percent to 50 percent better
than nonplayers at taking in everything that happens around them,
according to the research, which appears today in the journal Nature.
They identify objects in their peripheral vision, perceiving numerous
objects without having to count them, switch attention rapidly and track
many items at once.

Nor are players simply faster at these tasks, said Dr. Daphne Bavelier,
an associate professor of cognitive neuroscience at the University of
Rochester, who led the study. First-person action games increase the
brain's capacity to spread attention over a wide range of events. Other
types of action games, including those that focus on strategy or role
playing, do not produce the same effect.

While some researchers have suggested possible links between video games
and other abilities, this study is thought to be the first to explore
their effects on visual skills. Though the number of subjects was small,
Dr. Bavelier said, the effects were too large to be a result of chance.

"We were really surprised," Dr. Bavelier said, adding that as little as
10 hours of play substantially increased visual skills among novice
players. "You get better at a lot of things, not just the game," she
said.

But Dr. Bavelier emphasized that the improved visual attention skills did
not translate to reading, writing and mathematics. Nor is it clear that
they lead to higher I.Q. scores, although visual attention and reaction
time are important components of many standardized tests.

"Please, keep doing your homework," said Dr. Bavelier, the mother of
6-year-old twins and a 2-year-old.

Dr. Jeremy Wolfe, the director of the Visual Attention Laboratory at
Harvard Medical School, who was not involved in the study, said he was
intrigued at the idea that "socially dubious games might improve
something like general intelligence."

"It might give every 14-year-old something to tell his parents," Dr.
Wolfe said. " `Hey, don't make me study. Give me another grenade.' "

Still, he noted that an increased capacity for visual attention was
helpful in tasks as diverse as flying, driving, radiology and airport
screening.

Dr. Bavelier is an expert on how experience changes the brain,
particularly the effects of congenital deafness on visual skills and
attention. A few years ago, a Rochester student, Shawn Green, asked to
work on a senior project in her laboratory. They agreed that he would
help design visual attention tasks for the deaf.

But when Mr. Green tried out the tests, he found they were ridiculously
easy, Dr. Bavelier said. So did his friends, who were all devoted to
video games.

The professor and her student decided to study the connection between
video game playing and visual attention. They carried out four
experiments on undergraduates, all of them male because no female shooter
game fans could be found on campus.

The first tested the ability to localize targets in a cluttered
environment and spread visual attention over a wide area — a skill that
many elderly drivers lose. Gamers performed at least 50 percent better
than nongamers, Dr. Bavelier said.

The second involved the ability to say, instantly, how many objects were
flashed on a screen. Most people can do this with up to four objects, Dr.
Bavelier said. Above that, they start counting. Gamers could identify up
to 10 items on a screen without counting.

The other two experiments tested the players' ability to process
fast-occurring visual information and to switch attention. Again, players
were far superior to nonplayers.

A fifth experiment trained nonplayers, including some women, for 10
consecutive days on one of two video games — either Medal of Honor:
Allied Assault, a first-person-shooter game that simulates World War II
combat situations, or the slower-moving puzzle game Tetris. Only the
shooter game improved visual attention, Dr. Bavelier said, and it did so
in both sexes. Among novices, the effects waned within a couple of
months, but superior visual attention skills seemed firmly rooted in game
addicts.

Dr. Bavelier said the next step would be to tease the games apart to find
out what aspects promoted brain changes. Are violence and danger
necessary? Does this sort of brain plasticity change with age? Will it
affect certain measures of intelligence?

Meanwhile, she said, the military is already exploiting action games to
train special forces.

"To enter territory you've never seen and detect where your enemies are,"
she went on, "you need an accurate understanding of the visual scene."

[email protected]

In a message dated 12/4/03 8:46:24 AM, ddzimlew@... writes:

<< He's so good at shooting games he could go to public school, but he's

kind and ethical and doesn't even swat mosquito's. >>

Marty went to a weeklong Jr. Police Academy last summer. He took everything
VERY very seriously. He was a squadron leader.

Marty, who had never touched a real gun before earned "Top Gun." They used
only simulators (the electronic practice range, which has real-weight
electronic guns with recoil, but no bullets whatsoever) and paintball guns (which Marty
had done on one occasion, a couple of years ago, with his dad and brother).

Marty's experience to that point had been Duck Hunt, at which he's the best
in the house.

Marty is honestly interested in police work. He might change his mind, but
at the moment, guns and gore would be of more use to him than some other things
he could find an interest in. (Come to think of it, a good friend of ours
is assistant district attorney in charge of violent crimes, and I might get him
to talk to Marty.)

But honestly, Marty's more interested in tactical games lately and nothing
biological or physically dangerous.

And in general, about video games, here's more reassurance I've collected:

http://sandradodd.com/games/page

Sandra

Tia Leschke

>
>He's so good at shooting games he could go to public school, but he's
>kind and ethical and doesn't even swat mosquito's.

ROFL!


>This is changing the subject some, but if I can't ease your mind about
>loss of innocence maybe this will comfort you on some other level.
>
>Video-Game Killing Builds Visual Skills, Researchers Report
>By SANDRA BLAKESLEE

This is interesting and makes sense. But on another aspect, my area has had
a huge increase in teen traffic fatalities this year. Apparently the
traffic fatality rate is just about double what it was last year, and the
majority of them have been teens, with speed as a factor. (only sometimes
alcohol or road conditions) People are shouting for all kinds of measures
such as lengthening (even further - it now takes 3 years for full
licensing) the graduated licensing system, speed governors (sp?) on new
drivers' cars, bans on advertising really fast cars and, predictably, bans
on fast-driving video games.

Now I can see that in some ways the games could improve driving ability
because of the ability to take in more visual data quickly. But are they
realistic enough in the actual driving techniques that they could improve
that as well? Or are they likely to produce cockiness in a new driver who
does well at them? Lars has never much used the N64 system he bought a few
years ago, so I really don't know. I'm curious what the people whose kids
play these games think, especially since Lars is both a new learning driver
and thinking of buying a new game system.
Tia

[email protected]

In a message dated 12/4/03 10:32:01 AM, leschke@... writes:

<< I'm curious what the people whose kids
play these games think, especially since Lars is both a new learning driver
and thinking of buying a new game system. >>

There are several teens I know who are driving now. One, female, has had an
accident. She lives way out in the country, got sleepy at night, and
half-missed a turn. Her dad's older Suburbanish or Ramchargerish thing (I just
remember it's raised up tank-like appearance <g>) went into a shallow place. It
was hurt but she was not.

Of the boys who play video games, Eric owns his own zippy red car; no
accidents and I've always trusted him to drive my boys around. Brett tends toward
trucks, and has had not the least scrape on a post. Renee lost a tire, but
in a surprisingly safe place and it was a lack of experience changing tires,
not speed. (Maybe there should be pitstop video games.) Holly said the other
day that when she rides in the front seat with Kirby driving, he has never
scared her. That's pretty good. He has scared me a time or two, but it was just
from taking a turn a little too fast or too wide. It was a matter of going
out of his lane a bit, not of rolling a car.

These kids are careful and they remind each other of things, and point out
oncoming this'r'that, pedestrians, etc. to each other.

I think bravado, posturing and low self esteem will cause accidents before
video games ever will. If a kid with those other problems also plays video
games, why will the parents want to BEGIN to analyze the role of their treatment
or the realities of school in why a sixteen year old boy would want to show off
for other kids? They won't. They'll blame the game.

There are other regulars, mostly homeschoolers I could name, but either they
don't have their own regular vehicles or I haven't ridden with them.

Oh! Sadie (19) has her own truck, used to have a Volvo her mom gave her. No
accidents, and she drives an hour or two at a time to get places (also lives
rurally).

Sandra

Tia Leschke

>
>
>There are several teens I know who are driving now. One, female, has had an
>accident. She lives way out in the country, got sleepy at night, and
>half-missed a turn. Her dad's older Suburbanish or Ramchargerish thing (I
>just
>remember it's raised up tank-like appearance <g>) went into a shallow
>place. It
>was hurt but she was not.
>
>Of the boys who play video games, Eric owns his own zippy red car; no
>accidents and I've always trusted him to drive my boys around. Brett
>tends toward
>trucks, and has had not the least scrape on a post. Renee lost a tire,
>but
>in a surprisingly safe place and it was a lack of experience changing tires,
>not speed. (Maybe there should be pitstop video games.) Holly said the
>other
>day that when she rides in the front seat with Kirby driving, he has never
>scared her. That's pretty good. He has scared me a time or two, but it
>was just
>from taking a turn a little too fast or too wide. It was a matter of going
>out of his lane a bit, not of rolling a car.

So do these kids play the driving games? And it doesn't make them think
they're better drivers than they really are? It sounds like not.
That was my only concern.
I think Lars is probably going to be a good driver. He's careful in
general. Even though he participates in extreme mountain biking, he tends
not to try things until he's pretty sure he can manage them. I've seen some
very slight signs of over confidence in his driving so far, but nothing at
all major. When people make the usual comments about new teen drivers (in
his presence) I'm going to tell them that he's too smart to treat a motor
vehicle like a toy. Hopefully that gets my message across.
Tia

[email protected]

In a message dated 12/4/03 12:49:19 PM, leschke@... writes:

<< So do these kids play the driving games? >>

Yeah, the crazy one with the van and shooting people that people complain
about so much. Grand Theft Auto. Eric is the one who owns it (the one with the
red car). Holly's friends London and Romeo play it. Crystal (who had the
accident) has one (a different one) at her house. Her brother plays it most
but isn't driving yet. (Holly is feeding me these details.) Theirs talks about
hitting homeless people, but as Holly's quoting me that part it's clearly
humor. Goofy humor.

Brett owns TONS of games (once he got a job, those were his first many
purchases, as he had been deprived before that) but I'm not sure if he has one of
those. The boys are off at a Lord of the Rings tournament so I can't ask.

Kirby and Marty have borrowed or rented and played driving games, but haven't
bought them. They like the long RPG games better. Knights of the Old
Republic (I think? Star Wars) and Prince of Persia and Zelda/Link stuff, where it
takes weeks to finish.

<< Even though he participates in extreme mountain biking, he tends
not to try things until he's pretty sure he can manage them.>>

I would think real involvement in dangerous motion-things would make a kid a
careful driver. And he'd be super careful of bicyclists, I think. More aware.

Sandra

Elizabeth Roberts

Sandra,

You know, that's a good point and one I hadn't thought of. Paul has to requalify every three months with pistol, shotgun and M16 for the Coast Guard. He grew up hunting though, but often plays what I call "shoot 'em up" games.

I had never seen a real gun before boot camp, but qualified as marksman right off the bat. I never thought that all the time I played Duck Hunt or anything could have helped that....

MamaBeth

SandraDodd@... wrote:

In a message dated 12/4/03 8:46:24 AM, ddzimlew@... writes:

<< He's so good at shooting games he could go to public school, but he's

kind and ethical and doesn't even swat mosquito's. >>

Marty went to a weeklong Jr. Police Academy last summer. He took everything
VERY very seriously. He was a squadron leader.

Marty, who had never touched a real gun before earned "Top Gun." They used
only simulators (the electronic practice range, which has real-weight
electronic guns with recoil, but no bullets whatsoever) and paintball guns (which Marty
had done on one occasion, a couple of years ago, with his dad and brother).

Marty's experience to that point had been Duck Hunt, at which he's the best
in the house.

Marty is honestly interested in police work. He might change his mind, but
at the moment, guns and gore would be of more use to him than some other things
he could find an interest in. (Come to think of it, a good friend of ours
is assistant district attorney in charge of violent crimes, and I might get him
to talk to Marty.)

But honestly, Marty's more interested in tactical games lately and nothing
biological or physically dangerous.

And in general, about video games, here's more reassurance I've collected:

http://sandradodd.com/games/page

Sandra

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[email protected]

In a message dated 12/5/03 7:06:47 AM, mamabethuscg@... writes:

<< I had never seen a real gun before boot camp, but qualified as marksman
right off the bat. I never thought that all the time I played Duck Hunt or
anything could have helped that.... >>

There are those principles of physics. The kickback, figuring out how your
own vision works, realizing each gun has its quirks.

My parents were both hunters and my dad had a small gun collection. They
taught hunter safety a couple of years, and my friends thought they were great,
but I had no interest in guns. I only shot a serious rifle one time, and did
NOT enjoy it (it was a 38, I think). Outside a very little experience with
pellet guns and BBguns I had borrowed for a moment, I stayed away from guns, yet
I was around them (if that makes sense).

Sandra

Joyce

<< I had never seen a real gun before boot camp, but qualified as marksman
right off the bat. I never thought that all the time I played Duck Hunt or
anything could have helped that.... >>

There are those principles of physics. The kickback, figuring out how your
own vision works, realizing each gun has its quirks.
Sandra


I just missed being qualified as a marksman in bootcamp and never touched a
real gun or played any game about shooting. I only made it through the
obstacle course by the skin of my teeth though - being 4'11" seemed to be a
definite disadvantage. <g>

the other,
Joyce